PC 1.0 Update #21

Discussion in 'Updates' started by PLAYERUNKNOWN'S, Sep 5, 2018.

PC 1.0 Update #21

Discussion in 'Updates' started by PLAYERUNKNOWN'S, Sep 5, 2018.

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    Hey everyone,

    We’ve got a big update for you all today! Alongside additional FIX PUBG progress, we’re releasing the heavily requested Training Mode, the brand new MK47 Mutant, the already fan-favorite Tukshai vehicle for Sanhok, and the new Laser Sight attachment. On top of that, we’re introducing a brand new rewards system just for playing PUBG and completing missions, the reintroduction of an updated marker system, on-screen network information, and much more. Read on for everything coming in Update 21!

    FIX PUBG Update
    QOL
    • MIC TEST UI/UX: Added the ability to test your MIC input within the game
    Bug Fixes
    • UI/UX #02: Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
    • CHARACTER POSITION #01: Fixed the issue where the position of the character who boarded a car is fixed at a very strange spot
    • CHARACTER POSITION #02: Fixed the issue of the character being shown in a different location.
    • CLONING: Fixed the issue when a character is moving by vehicle, the character is created in a unspecific location
    • WEAPON RENDERING #01: Fixed the issue where the weapon is shown in a different position than where the character is holding it
    • WEAPON RENDERING #02: Fixed issue where the weapon of the person being spectated is not rendered, causing a problem when this weapon goes into ADS mode.
    • CAMERA #02: Fixed the issue where the camera zooms in when approaching a corpse while lying down
    • CAMERA #03: Fixed the issue where the camera temporarily zooms in and out when approaching a window with glass and throwing a throwable.
    • SANHOK FIX #04: Fixed the issue where, on the Sanhok map, the character occasionally falls from the sky when situated at the very end of the sea.
    • BLUEZONE UI: Fixed the issue where the Bluezone timer UI occasionally decreased by 2 seconds
    • UNDERWATER ANIMATION: Fixed the issue where the character is shown choppy from top to bottom when underwater and unable to move to dry land because of the terrain.
    • UAZ DAMAGE TAKEN: Fixed the issue where you sometimes received more damage comparatively to other vehicles when driving a UAZ and colliding with a landmark.

    New Feature: Training Mode
    https://www.youtube.com/watch?v=Jig9E7WTXIc&feature=youtu.be
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    • Added a Training Mode where you can practice all aspects of PUBG gameplay
    • The Training Mode map is 2x2 in size
    • You can join through matchmaking by clicking on the “Training Mode” button in the lobby.
      • When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)
      • If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes
      • If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.
      • Total play time is 30 minutes (e.g. in case of number 2, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)
      • Players cannot drop below 1hp in Training mode
    New Weapon: MK47 Mutant
    https://www.youtube.com/watch?v=AfCDR1dfBnM
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    • Added a new AR weapon: the MK47 Mutant
    • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
    • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
    • The Mutant has 2 firing modes: single shot and 2-round burst
    • Almost all types of attachments can be used with the MK47, but it has no stock slot
    New Sanhok Exclusive Vehicle: Tukshai
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    • Added a new vehicle that will be exclusive to the Sanhok map
    • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
    • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment
    Supply System
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    • Added the supply system which grants you a reward based on completed missions and play time
    • You can level up and get rewards when you fill the Survival gauge with survival XP
    • Missions will be refreshed daily and weekly.
    • You earn a reward every time you gain a survival level
    Restructuring of the BP System
    • Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.
    • Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.
    • We’ve changed team rewards to be shared
      • You will no longer receive 4 times the BP because you were playing alone in a squad game
    Gameplay
    https://www.youtube.com/watch?v=5mTdFGZvyrE
    • Added a new attachment: the Laser Sight
      • Bullet spread is reduced when hip firing and soft-aiming
      • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.
      • Currently, there is a known issue that the laser effect is not displayed in the death cam or replay. This issue will be resolved soon.
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    • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
      • Using ALT + Mouse wheel click, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
        • You may change the key bindings freely in options
    • All team members can see this marker on the compass
    • After setting the marker, there is a 2 second cooldown before you can mark again
    • The marker on the compass will automatically disappear after 5 seconds
    • When the ping markers overlap, the closest located marker will be shown on top.
    • Improved the visuals for blue zone effects
      • Bluezone effects are now shown more clearly.
        While the Bluezone is closing in, it will be easier to see from a longer distance than before
      • Bluezone effects looked differently depending on the map and weather. We’ve improved this so that the Bluezone effect is visually similar in all conditions.

    [​IMG]
    Erangel

    [​IMG]
    Miramar

    UI / UX
    • Added an option to check state of Voice Chat input in settings
      • You can check it at: Settings > Sound > Voice Chat category
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    • Added a Network Information function that can display Ping, connection speed, packets, and packet loss.
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      • This will be located in the top left of the screen.
      • You can change the settings to On/Off at Settings > Gameplay > UI > Network debug statistics
    • Improved the UI menu for Appearance > Wardrobe, Weapons, Gear
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      • Improvements made to make various items more visible.
      • Added a filter function at the left of screen, so that you can filter by certain categories
      • Added a colored rarity background in order to recognize item rarities better

    • UI menu for the Store has been improved
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      • You can now see more items by categories and tags in the main page
      • Added a preview page for each item
        • You can access it by clicking the question icon
      • You can check current promotional item details in “Featured” page
    Performance
    • Improved performance by optimizing client memory use
    • Improved performance by adjusting on-hit effects for various materials
    • Improved shadow rendering performance
    • Partially improved the frame hitch that is caused by texture streaming when moving on the map
    • Improved the rendering performance of burning vehicles
    Replay
    • Improved control methods for the Camera (Free Camera / Follow Camera)
    • Made improvements to enable separation of click and drag when the replay UI appears on the screen.
    • When a click is maintained under 0.3 seconds this will be perceived as a “click”, if it is held longer then the click is perceived as a “drag”.
    • Replay version has been updated, replays from previous updates are no longer playable.
    Custom Match
    • Added 4 types of presets for Custom Matches.
      • Normal mode
        • 45ACP Mode (Forty-Fivers)
        • Crossbow Mode (Ghillie Crossing)
      • War mode
        • OverpowerKit (Desert Knights)
        • SniperKit (One Shot One Kill)
    • In the standard settings, adjusted the standard value to “movable” for moving the player location in the waiting room
    • Added a function to save/call in the preset settings for match options
      • Can call or save 10 presets at maximum.
    • Added functionality to set passwords for match spectating.
    • Added the option of setting the scale for combat (team combat/platoon combat) in Regular mode and War mode in Settings
    • Improved the usability of the Flaregun
      • When obtaining the Flaregun, the number of care packages left will be displayed in the HUD - on top of the minimap.
      • When using the Flaregun, the UI displays whether it is possible to successfully fire the Flaregun
      • Adjusted the display indicating the scope of area for the Flaregun drop
    • Removed “War Royale” option in War mode - blue zone option
      • We’ll improve upon this option and bring it back soon.

    Bug Fixes
    • Fixed the issue where, after connecting the XBOX controller to the PC, the drop-down menu would not appear to select the reason for reporting on the results screen.
    • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location.
    • Fixed the issue where a character is sometimes shown in a different location
    • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location.
    • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them.
    • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode.
    • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in.
    • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out.
    • Fixed the issue where sometimes a character standing at the very edge of the sea would be shown as falling out of the sky.
    • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds.
    • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering.
    • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles.
    • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings.
    • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil.
    • Fixed the issue where a character cannot peek while over a gas can.
    • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water.
    • Fixed the issue where the suppressed AKM and Beryl M762 sounded the same.
    • Fixed the issue where characters could pass through a wooden door while riding the scooter.
    • Fixed the issue where players sometimes couldn’t loot items when the item was dropped on stairs or a slope.
    • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok.
    • Fixed the issue where the HP gauge was displayed red in certain conditions.
    • Fixed the issue where an afterimage sometimes remains on other players' screen when repeatedly arming/unarming.

    Thanks for playing :)
    - The PUBG Team

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