Introducing Training Mode

Discussion in 'Updates' started by PLAYERUNKNOWN'S, Aug 23, 2018.

Introducing Training Mode

Discussion in 'Updates' started by PLAYERUNKNOWN'S, Aug 23, 2018.

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    Hey everyone,

    Earlier this month, we unveiled FIX PUBG, our months long campaign to address the game’s bugs, quality of life needs, and performance issues. Today, we’re excited to add to that campaign with a feature many of you have been fervently asking for; a shooting range. Well, not just a shooting range.

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    The PUBG Training Mode lets 5-20 players explore a brand new 2x2 km map and practice all aspects of PUBG, from driving the game’s various vehicles around the island’s race tracks, to practicing parachute landings on scattered targets, to mastering the perfect peek shot. There are even areas to practice vaulting, close-quarters combat, and of course, sweet vehicle jumps.

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    There’s a lot to talk about in this new area, and we’ll go into more detail as we get closer to launching it, but here’s a quick list of some of the things we’re currently working on.

    Incremental range targets:
    • 800m Range
    • 400m Range
    • Special 1k Range target
    Free targets:
    • Standing targets
    • Moving targets (left, right)
    • Targets inside a building (stationary / moving)
    Parachute practice area
    Throwables range
    Melee range
    Parkour area
    CQC Course
    Indoor CQC Range
    Vehicle tracks:
    • Long track
    • Racing track
    • Off road
    • Sweet Stunt Ramps
    Open water for vehicles:
    • Sweet Water Ramps
    Tables of Equipment:
    • Melee weapons
    • Guns
    • Attachments
    • Gear
    • Ammo
    • Throwables

    All of the above is subject to change as the area is still in development, but we wanted to share our vision of some of the training zone features as we work towards getting it ready for launch, which is currently targeting September.

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    Before we wrap up, we wanted to leave a few words from the PUBG Madison team, who turned the idea of a simple shooting range into what you see here.

    From Dave Curd, World Team Lead, PUBG Madison:

    When we kicked this project off, our goal was for this map to serve all of our players:
    • New players should be able to understand the basics of navigation, looting, shooting, driving, and parachuting.
    • Casual players should have fun experimenting in our expansive playground environment- stunt driving, boat racing, and exploring the island to find all its locations..
    • More serious players should enjoy learning about deeper gunplay- how the attachments, scopes, recoil, zeroing, and bullet-drop influence their shots.

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    We’ve had fun building and shooting the targets (my favorite is the “peeking” target, that simulates targets leaning from behind trees), but I’m most proud of all the sweet ramps we’ve added to the environment. Not all vehicles work on all ramps, so you will need to experiment to find the best car (or bike) for the job, and remember- hold spacebar to backflip!

    We know the fans have been passionate about a shooting range, but I hope they don’t get too good- I’d still like to win a Chicken Dinner from time to time!

    From Dave Osei, Senior Designer, PUBG Madison:

    Training Mode was designed from the very beginning to have a living map - with room to introduce new areas as well as ideas players want to see implemented in the future.

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    We wanted to go beyond what players were asking for, so we didn’t want the map to be just a shooting range, but an open, living map where players can test a variety of skills to their heart’s content. The map is broken up into different sections; short and long range combat, vehicle races, jump skills, vaulting, vehicle ramps…etc. Each one of these sections represent a gameplay situation players may become involved in during normal gameplay. You can freely move around the map to practice whichever skill you like.

    We created this map for you and look forward to seeing your new and improved skills on the battlegrounds!

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    As always, your feedback is invaluable to us and we’re looking forward to hearing that feedback once we get the first iteration of the Training Mode into your hands next month. In the meantime, let us know your thoughts on the plan so far!

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